Scuffed Worldwide™ 「 LIMITED RELEASE 」
Collectible Design
#ScuffedContest
Hosted by Misfits™
Collectible Design
#ScuffedContest
Hosted by Misfits™
For #ScuffedContest, I decided to take my project submission to a new level by employing all of my skills & knowledge to deliver what I truly feel is one of my best projects ever created.
As a mixed media contest, there are endless possibilities.
With the technological advancements we've made in the last decade, a lot of potential products are now achievable and can be manifested physically. I have come up with a lot of ideas, but this one struck me as the best by a long shot, what I think is the best possible product to create for Misfits. Intended for limited release.
For this contest entry, I thought, why not create a collectible item from scratch? My project revolves around a potential physical collectible that could be produced via 3D printing technology or created by a 3rd party toymaker. Due to the minimalistic nature of the collectible itself, this would not be too difficult.
Allow me to elaborate.
What you see is a render of one part of the collectible; A diorama, if you will (For lack of a better term).
This diorama collectible was exclusively modeled from scratch. Consisting of three main pieces that can be assembled together, forming one final product for display. There are a total number of 5 pieces included in the package required for assembly as well as 2 attachment parts that help connect the base and mechanical hand together.
The 1st piece is the Scuffed Worldwide™ office building. The 2nd is the mechanical hand. This mechanical hand is holding up the 3rd and final piece, which is the Scuffed™ Logotype (Designed by me. Logotype is not property of Scuffed™).
The entire project is heavily inspired by Mecha. Ever since I was a kid, I loved Mecha very much, especially the Gunpla Gundam Model Kit franchise.
I wanted to put a piece of my passion for Mecha into the project, and use this passion of mine as the main source of inspiration for this project.
Throughout the making of this project, while trying to implement as many details and variations in shapes as possible, I also tried to keep it minimalist. While minimalism is a nice aesthetic, it is most beneficial when considering ease in production of the diorama set, helping keep production costs at a minimum.
At first, I imagined that the mechanical hand can move, with joints and articulation points to allow movement of the fingers. However, I figured that if there are too many moving parts, the product will be extremely difficult to produce.
Eventually, I scrapped the idea of a moving hand to ensure ease in production.
If the hand does not move, then it can be molded from one solid block of vinyl/plastic. The details can be implemented through sculpting, and that same prototype can be made into a mold for mass production.
Eventually, I scrapped the idea of a moving hand to ensure ease in production.
If the hand does not move, then it can be molded from one solid block of vinyl/plastic. The details can be implemented through sculpting, and that same prototype can be made into a mold for mass production.
The composition for this piece was probably the most difficult part of this project. I had created three different pieces that flow with the same vibe, however, it was arduous work trying to figure out which composition worked out best for such a piece when put together.
Every piece is visually balanced in its own way. Offsetting any of them to the side would create an imbalance. I wanted to give everything its full attention from the perceiver's perspective. I also wanted to ensure that the front, back, and sides of the product would variate in terms of composition.
Since this collectible is meant to be physically manifested and not just a concept, it had to be minimalistic.
Visual balance is very important in this project. For instance, even without the building part of the collectible, the rest would still look complete. Although this product comes with multiple pieces and a pre-planned configuration for placement, it is ultimately up to the collector to decide how it should be displayed.
The packaging is simple. I wanted to keep it clean and exclusive, while also doing its job delivering the product without damaging the contents during shipping.
The best way was to keep it in an all-black cardboard box. Initially, I wanted to use foam, but considering the environmental downfalls of styrofoam, I decided to stick to all cardboard/paper packaging.
The best way was to keep it in an all-black cardboard box. Initially, I wanted to use foam, but considering the environmental downfalls of styrofoam, I decided to stick to all cardboard/paper packaging.
As a final touch for this collectible project, I wanted to create a hoodie as an extra, shipped together when collectors order this item.
Here is the rest of the packaging in HD, don't forget to zoom in, I made sure that each image would be as high definition as possible. Enjoy!
Final words:
I did some research on local toymakers and stumbled across a company called Happy Worker. They are a local business that has produced collectibles for Blizzard, Dream Works, HTC, and more. If I work in collaboration with them, this idea could be brought to fruition. and if a mold could be made, a soft plastic or resin material could be used to fill the mold, and then painted over. The especially neon parts of the Viridian color that I used could be painted in neon paint to give the same effect as shown in renders.
I did some research on local toymakers and stumbled across a company called Happy Worker. They are a local business that has produced collectibles for Blizzard, Dream Works, HTC, and more. If I work in collaboration with them, this idea could be brought to fruition. and if a mold could be made, a soft plastic or resin material could be used to fill the mold, and then painted over. The especially neon parts of the Viridian color that I used could be painted in neon paint to give the same effect as shown in renders.
Thank you so much for viewing! It was a long project but hopefully, it was worth your while.
Regards,
ImageDisplace™
Regards,
ImageDisplace™
Graphic Designer specializing in Branding & Digital Media